But you’ll frequently be limited by the number of enemies on screen at a time, and the V.A.T.S. picking starting shots against the weakest foes so your later shots against the strongest will pack the most punch.Īll in all, the damage output is nice, and if you plan to make use of this perk, the pain of having to boost up Agility isn’t exactly much of a burden to bear, given that it’s an Action Point based perk. And no, if you have four targets on screen at once and take one shot at #1, one at #2, #3, #4, then take a second shot at #1, that second shot at #1 will not get the same bonuses you got from shooting at targets #2, #3 and #4, so you’ll need to spend a good bit of time in V.A.T.S. you can’t get both adding to the cause, but it’s often better to eliminate one foe quickly in V.A.T.S., which triggers Grim Reaper’s Sprint and lets you immediately target another foe, something which Concentrated Fire is more adept at doing. That’s not to say with 10+ shots in V.A.T.S. Also there’s the fact that Concentrated Fire rewards you for focusing your shots, and Gun-Fu ramps up damage as you spread things around. There are also many times when there are only one or two foes around (or in sight), at which point this perk will be of somewhat limited value. Of course, with a stealth build you’ll try to keep some distance, limit exposure and pick foes off, which doesn’t always synergize with this perk well. The other part of the equation, however, is enemy density, which you can’t control, and honestly, it’s not uncommon for you to be facing off against three or four foes. With the right gear, a Combat Rifle or Laser Rifle can easily score over ten shots per Action Point bar, which will make this perk do wonders. The more shots you can get off in V.A.T.S., the more people you can target, the more bonus damage you’ll score. If you have a V.A.T.S.-based build and are committed to wearing armor that increases your Action Point and using low Action Point cost weapons, this perk will do wonders. Obviously, the power of this perk is based on a few things, one of which you can control, the other you cannot. The third rank makes all hits count as critical hits to the fourth target (and beyond). The first rank of Gun-Fu give you a 25% bonus damage to the second target (and beyond) you aim at in V.A.T.S, while the second rank gives a +50% bonus to the third target (and beyond). Subscribe to Premium to Remove Ads Gun-Fu ¶ Still, if you dig pistols, this is a must-have perk. If there’s one gripe about pistols, it’s that there’s obviously no equivalent of a sniper rifle, so all in all they have somewhat less long-range utility than non-automatic rifles. And of course there are also Laser and Plasma Pistols to make use of, which are virtually indistinguishable from rifles in short-to-mid-range performance. You’ll also likely make plenty of use out of Pipe Pistols and 10mm Pistols early in the game, which are functional enough. 44 Pistol and the Fallout-favorite Alien Blaster. Nifty enough, so what about the actual weapons, which will determine how useful this perk is? Fortunately, pistols are fairly strong in Fallout 4, including the. Like most weapon perks, this one has five ranks, each of which give you a +20% bonus to damage with non-automatic pistols, and the fifth rank also has a chance to disarm and cripple. Subscribe to Premium to Remove Ads Gunslinger ¶
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